The PSVita has released and I got to spend a little time with it.
The PSvita is the next generation of Sony's Handheld market. Meant to be better than the PSP, Sony is hoping to have a bigger success than their past PSP systems. What I noticed was the analog sticks; It felt like I was using a brand new Dual Shock Controller. If you ever played with a new Playstation controller, then you know what this would feel like. I got to play the painfully short Uncharted: Golden Abyss Demo. The game looks fantastic. It feels like an Uncharted game. You can move Drake the way you would in the Playstation 3 games. For some reason the sound wasn't working, but I think that has something to do with the store. The touch screen stuff is pretty nifty; if you chose to use it. Unlike the Nintendo handhelds where you need your stylus, you don't need one on the PSVita. Your fingertips are fine enough.
I only used the touch screen as an option just to see how it works. If Drake needs to climb somewhere you can just swipe your finger across the yellow ledges and he will follow. This makes the game play for itself; and I would never use it because of that. Part of the fun of Uncharted is going to one section to another without knowing if Drake will fall or not. I would tell you about the shooting, but the demo ends before you can do the rest of the Uncharted stuff. I doesn't even tell you when the demo ends, it just start over.
The screen itself is amazing. If they can make a handheld Uncharted look this good, there is no telling what it will look like when the system is figured out. There are a few other demos; ModNation Racers and Gravity Shift, but haven't got to them yet. As sleek as it is, it's hard to know if it's worth the $250 price tag. The only game that seems to take advantage of the technology is Uncharted: Golden Abyss. If I got to play more of Uncharted, and it showed off more of what the system can do, I would have much more to say. Unfortunately, the demo they had set up hasn't convince me to want to get one.
Tuesday, February 21, 2012
Friday, February 17, 2012
Punk O Matic.
There's this old Flash Game called Punk O Matic where you can make your own song out of riffs and beats. This one took about two hours. It was originaily made in 2007
Song 1
2---6-3---4-6-6-1---1---1---2---2---2 ---6-6-6-5-5-5-1---6-6-6-6-9---------
-----------6-1---1---3-bbbb4---4---7-
7-0---1---1---3-3-3-6-6-9---9---2---7 -7-7-c----------------9-2-0---3-4-8-6 -6-1---6-7-1---0---a---6-5-5-5-9-5-5-
6-3-5-5-5-4-4-4-a---6-6-7-8-5-a--
Song 2
------------------6-6-6-2---2---2---2---77222---4-45-1---1--1111---3---78999999999-------0-------2---2---3-3-2---a---a-----2---6-1----1------------4-------a-a-a---3-5-c--0-------1-----3-3-3---2-3-2-----0---0-----4-5------a----------------------6-6-7-4-a--
Song 3
----------------88880---0---0---4-4-4-5---------2---2---2---2---3---2--1---1---1---9-a---a---5-5-7-7-7-7-2---2---2---4---4---4---6-bbbbbb6-6-4---4-7-4---3-b1---1---1---c---------------------------9-3-3-4-4-4-2-2-2-a---------9-3-3-3-3-3-3-a----------------
http://www.newgrounds.com/portal/view/147276
Song 1
2---6-3---4-6-6-1---1---1---2---2---2 ---6-6-6-5-5-5-1---6-6-6-6-9---------
-----------6-1---1---3-bbbb4---4---7-
7-0---1---1---3-3-3-6-6-9---9---2---7 -7-7-c----------------9-2-0---3-4-8-6 -6-1---6-7-1---0---a---6-5-5-5-9-5-5-
6-3-5-5-5-4-4-4-a---6-6-7-8-5-a--
Song 2
------------------6-6-6-2---2---2---2---77222---4-45-1---1--1111---3---78999999999-------0-------2---2---3-3-2---a---a-----2---6-1----1------------4-------a-a-a---3-5-c--0-------1-----3-3-3---2-3-2-----0---0-----4-5------a----------------------6-6-7-4-a--
Song 3
----------------88880---0---0---4-4-4-5---------2---2---2---2---3---2--1---1---1---9-a---a---5-5-7-7-7-7-2---2---2---4---4---4---6-bbbbbb6-6-4---4-7-4---3-b1---1---1---c---------------------------9-3-3-4-4-4-2-2-2-a---------9-3-3-3-3-3-3-a----------------
http://www.newgrounds.com/portal/view/147276
HOOKS: Why We Play
I'm not going to say that anybody can come out with a First Person shooter so easily. There are too many complex factors that I don't understand. While each game plays the same, what makes them want us to play them? Could it be the settings? Could it be the developer behind the game? There are a ton of reasons to want to play a game. The big question is, why do we continue to play the game afterward?
I DON'T RELY ON LUCK
| A Complex Race. |
In preparation of Mass Effect 3 I bought Mass Effect 2. What keeps the games unique is the hook that they have that makes it great. That hook is the world that Bioware has created. Whole galaxies of history, races, places, and technology. Have you ever heard some of the codecs from the game? Each race has their own biology, psychology, religion, politics, history, everything a race needs to keep them unique. The games are fantastic. It's learning more about the galaxy out there that makes me play it again. You will never know if you will learn something new about the game.
Hooks can be a powerful thing, but they don't only apply to big games like Mass Effect. Sometimes it can be the characters themselves. Nathan Drake is one of the greatest new character to hit video games in a good while. A wise cracking, always lucky, treasure hunter make the Uncharted games funny and fresh. Even though he's no super solider, he takes more beatings than any other character in gaming. From a train crash to a plane crash, Drake always finds a way to survive. Seeing how Nathan Drake escapes danger time and time again is one of the hooks of the games. The brilliant thing about the games is that it's got several hooks. One hook that the games have is the other characters. Elena Fisher, Victor Sullivan, Chloe Frazer, and others are great around Drake. The story is the another hook the game has. All the games has a great story that makes you come back time and time again.
HIP THREE MINUTE DITTIES
Call Of Duty has a phenomenal hook. The single player is short and not really worth it half the time. What it does have that fans continue to go back to is its Multiplayer. That need to upgrade and get better weapons. While I do believe that Call Of Duty has run its course, there is no denying that Multiplayer is the reason why people buy the game and not for the Single Player. Before mulitplayer became big, the hook for Call Of Duty 4 was that it was finally leaving World War 2 and going for a more modern setting.
HIP THREE MINUTE DITTIES
| There was a time where this was Fresh |
Call Of Duty has a phenomenal hook. The single player is short and not really worth it half the time. What it does have that fans continue to go back to is its Multiplayer. That need to upgrade and get better weapons. While I do believe that Call Of Duty has run its course, there is no denying that Multiplayer is the reason why people buy the game and not for the Single Player. Before mulitplayer became big, the hook for Call Of Duty 4 was that it was finally leaving World War 2 and going for a more modern setting.
What makes them hooks in the first place? Hooks is something that grabs you. Hooks also implies to music. No matter the song or genre, there is something that just grabs you and you will remember it at the end, and that end will make you go back. The same goes for games. If it doesn't have that hook there would be no reason to spend up to 100 hours on a game. If there is no hook than that game has failed. Would you really want to spend a few hours a day on something that is boring. Take Guitar Hero. The first time I played the game I was terrible at it. It took a couple of tries to get it, but once I did I could hardly stop. I would go to the nearest Best Buy just to play it. People would come and watch me play. I was never good enough to play it on expert, but I was pretty good with Normal. I used to be really good at Jordan by Buckethead. Every once in a while someone would get the game, just because they saw me play it. Those music games had a very clear and amazing hook.
ONLY THEN SHALL I ABIDE
| Don't let her fool you. It's a hard game. But a great one |
Sometimes when you play a game you don't know what the hook is til you play it yourself. Bayonetta's hook, or at least it was trying to be, was its sex appeal. While I didn't care about the sex appeal, I did play the game and had a lot of fun with it. To me the biggest hook that game has is its total fucking insanity. The game play and the insanity was worth the price.
There are a ton of games out there that has a hook or two that will keep you coming back. Either the story or stealth in Metal Gear Solid. The brutal difficulty of Ninja Gaiden. Or something as simple as puzzles in a new way. Each successful game has a hook that developers and publishers take advantage of. If a game doesn't have a good enough hook, or no hook at all that game is going to fail.
Tuesday, February 14, 2012
Mass Effect 3 PS3 Demo Impressions
Mass Effect 3 isn't coming out for another month, but that did not stop Bioware and EA to release a demo for the Xbox 360, PS3, and PC. The third game of a planned trilogy hopes to bring the conclusion of Commander Shepard and his crew at Normandy. It's not know how long its been since the last game, but we do know that Shepard had to pay a price for what he had done. Before you even start you are given three choices. Action, Role Playing, or Story. Each has their own way the game is played. Believe me when I say that playing all three will take a while, but it will be all worth it.
BUST YOUR KNEE CAPS
Action mode makes Mass Effect 3 play like a typical third person action game. You don't get to decide what to say or what your character will be like. Once you start this mode, it goes straight to the gameplay. The graphics are amazing, but it's not in a solid 30 Frames Per Second. Seeing that this is probably an old build, I'm willing to forgive them for now. Other than that, it looks great. The Mass Effect engine continues to impress. This was the first mode I played with and I waited til it was time to pick what I wanted to say, but it never came. The dialogue is chosen for you and the conversations will play out like cut scenes.
Once the action does start I am reminded how great the action is in this series. You pick what ammo types you can use, and you can use to control your other companions on what they can use. This is all standard for Mass Effect and it's still a lot of fun to play around with. The game in Action Mode is not very difficult, but I did die a couple of times. Another standard about Mass Effect is that if you don't mind your surroundings, you will die as you try to get to new cover. The same is implied here. Through two different scenarios, the gameplay is still just as amazing.
CONSEQUENCES
Role Playing Mode makes Mass Effect 3 play like the past games. This time you can pick your dialogue and what your person will look like. The character creator is still the same as in the past games. Nothing is really changed, but why should it be? If you played the past Mass Effect games, your character from that save will import to Mass Effect 3. The gameplay is just as the same as before. Except it's a little bit more hard. Like Action, it's not all that difficult, but it is harder than Action. The enemies are faster and they have better armor. This is what the past games have played like before. The sound is amazing and the voice acting is top notch. In this mode I played a Female and Jennifer Hale did a pretty good job. Keith David as Anderson is in this demo also and, once again, David is amazing. You will meet different characters from the past games, and the voice actors are back in there respective roles.
THE LAST PAGE
Story Mode makes Mass Effect 3 painfully easy. This feels like a mix between Action mode and Role Playing Mode. You get everything you need from Role playing, and get all the difficulty of Action. The only difference is that the difficulty of this mode is non existent. You can kill a group of enemies without even knowing. This is a great way to only focus on the story, but I can't see myself playing this mode except getting trophies that I can't get in the other modes. The way the demo is split up they wisely skipped any big story spoilers to save for the full game. That is not to say there are not any spoilers at all. You play out the first 20 minutes of the game, and then about 20 minutes of something that will happen later on. The weapons in Mass Effect 3 are pretty amazing so far. There is this one weapon they give you that is quite powerful no matter what mode you played. It acts like an assault rifle, but it's single shot only. That might not sound great, but the weapon itself packs quite a punch. Especially if you have the incendiary ammo on.
This looks to be one of the best games of the year. With three different modes to play there is more freedom than ever before. One of the best things about the series seems to take place here. The choices you made in the first two games has an impact or another in this finale chapter of Mass Effect. Are we going to see more Mass Effect coming? Absolutely. Is this the finale game we see of Shepard? I don't know. What I do know is that the game is going to end in a grand bang, and I can't wait to play it.
BUST YOUR KNEE CAPS
| There was a choice where you can play this Shepard |
Once the action does start I am reminded how great the action is in this series. You pick what ammo types you can use, and you can use to control your other companions on what they can use. This is all standard for Mass Effect and it's still a lot of fun to play around with. The game in Action Mode is not very difficult, but I did die a couple of times. Another standard about Mass Effect is that if you don't mind your surroundings, you will die as you try to get to new cover. The same is implied here. Through two different scenarios, the gameplay is still just as amazing.
CONSEQUENCES
| The Final Stand |
Role Playing Mode makes Mass Effect 3 play like the past games. This time you can pick your dialogue and what your person will look like. The character creator is still the same as in the past games. Nothing is really changed, but why should it be? If you played the past Mass Effect games, your character from that save will import to Mass Effect 3. The gameplay is just as the same as before. Except it's a little bit more hard. Like Action, it's not all that difficult, but it is harder than Action. The enemies are faster and they have better armor. This is what the past games have played like before. The sound is amazing and the voice acting is top notch. In this mode I played a Female and Jennifer Hale did a pretty good job. Keith David as Anderson is in this demo also and, once again, David is amazing. You will meet different characters from the past games, and the voice actors are back in there respective roles.
THE LAST PAGE
| The version I'm getting |
This looks to be one of the best games of the year. With three different modes to play there is more freedom than ever before. One of the best things about the series seems to take place here. The choices you made in the first two games has an impact or another in this finale chapter of Mass Effect. Are we going to see more Mass Effect coming? Absolutely. Is this the finale game we see of Shepard? I don't know. What I do know is that the game is going to end in a grand bang, and I can't wait to play it.
Monday, February 13, 2012
The Blending Of Years
LATE 80S EARLY 90
I'm going to warn you that my years are all messed up. Don't ask me the year because I forgot. Don't ask me the age because I forgot. What you can ask me is the game. That is what I remembered. My gaming timeline is more confusing than the timeline of LOST. Each time I remember when I played a game I tend to forget what year it was. It dosesn't help that moving around was the norm. Despite this, I'll try my best. I remember being slightly disappointed because I thought I beat the game, when in fact there are other worlds to go to. This game I'm talking about is Super Mario Brothers 3. At that time the game had been fairly new and it something I constantly played. Along other games I played was Super Mario Brothers and Duck Hunt. What little I do remember I was getting into The Teenage Mutant Ninja Turtles, I even had that for the NES. If that helped, I would not know. I had major surgery and when I came to, I found that I had a NES. Some of the games I remember enjoying and playing nonstop was Darkwing Duck and Duck Tales.
MAYBE AROUND 1994 - 1996
But what games do I do remember. I remember quite a bit actually. I remember hating Ecco The Dolphin for the Sega Genesis, I remember playing the hell out of Bartman meets Radioactive Man (which is something I don't recommend). There's also Jurassic Park for the Nintendo, Super Nintendo, and Genesis. Yeah, I had three versions of Jurassic Park game on three different systems. Why? Because I, even to this day, love Jurassic Park. I knew someone that had a bunch of NES games and I played a lot of them. Again, not remembering what I played. Then around 1994 I got a Super Nintendo. We didn't have a lot of games, but the games we did get was a lot of fun. We rented more than we bought. Some of the games we rented was Alien 3, Judge Dredd, and I borrowed Star Fox, which I didn't get to play a lot of. We had a SNES for awhile. One of the game games we did have, and played a lot of was Mortal Kombat and Mortal Kombat II. Mortal Kombat was one of the first games I've ever beaten and it was awesome. I didn't know there was a difference between the SNES version and the Genesis version, but I didn't care. All I cared about was playing a game and having fun with it. Mortal Kombat II was something my family played a lot of. My mom, my dad, and my three sisters all played the game. I would win because of the amount I played of the game.
We left the SNES behind and got a Sega Genesis. Like the SNES we didn't have a lot of games and the games we did have was a lot of fun. There was this short period where the family would play darts and who ever wins gets to have anything they wanted. While I didn't win, one of my sister's did. What she picked was something that all 4 of us had to enjoy, but it would be hers. She picked Ultimate Mortal Kombat 3. To say that I played the hell out of that would be an understatement. I didn't have a lot of games, but with that game I didn't need to. UMK3 was all I need. One of the cool things about it is if you beat the tournament mode, you get to choose a prize. When I found the Supreme Demonstration logo it suddenly became an event where all my sisters and I would gather around the TV and watch all the fatalities, babalities, friendships and animalities there are. I would not any other logo. Just that one.
1997
When we moved it was lost during the moving process. Which was something of a sad tradition. If we actually stayed in one place instead of constantly moving, I'm sure that my room would be felled with old game system and games. Not James Rolfe big, but a decent collection of games I would be proud of. Then there was a small period where I didn't have a gaming system. I was young and still had a bunch of toys that I enjoyed. Jurassic Park: The Lost World was coming out and I got some cool toys from that. I was around 11 at the time. 1997 would become my favorite year ever. That year got a Playstation. Resident Evil had just came out and I watched my dad play it. I tried playing it myself, but would always get killed. There was Reloaded, Twisted Metal, Twisted Metal 2, Resident Evil 2, and a few others. I even played a game that was had something to do with Monty Python. I would have to say my time with the Playstation 1 had my clearest memories of gaming. Tomb Raider was something everyone played, my Dad mostly played Myst. My mom played Tomb Raider, my sisters play some of Resident Evil. I just played anything I got my hands on. I even played Final Fantasy VII when that came out, and no I didn't like it. When Resident Evil 2 came out we made an event out of it and we would watch my dad play that. I tried to play that too, but I got killed a lot.
1998 -1999
We moved. It wasn't all bad this time. When we moved my grandparents had a Super Nintendo. This is where I played a lot of Tetris Attack. Tetris Attack was like an addiction to me. It was so good. Then we moved, again. Seeing that it wasn't my system we had to leave it behind. This time in, what I believe is 1999, for Christmas, I got a Sega Saturn and one of the games they had in box was Tomb Raider. That version was OK, but if you didn't beat a level in under an hour, the loading screen would freeze. It was very strange. This was also the time where I played Virtua Fighter and NBA Jam for the first time. I would spend all night playing NBA Jam and it was awesome. It was a pretty good system, if it wasn't for the PS1 I could see the Sega Saturn being bigger. This was also the first time where I got to play a little bit of the Nintendo 64. The one game I played a lot of was GoldenEye and Perfect Zero. Then again, we moved. It was almost a year before we got another Playstation 1. It was around 1999 and the Dreamcast was coming out. The two big games I played was Silent Hill and Legacy of Kain: Soul Reaver. We didn't have a lot of games, again, but it didn't matter to me. What we had was enough. I watched my dad play Pitfall 3D, unbeknownst to me at the time that the main Character was voiced by Bruce Campbell.
1999 - 2000
Then, maybe, around 2000 I got another Sega Genesis. The games I played this time was Mortal Kombat 3, Vectorman, and Zero Tolerance. Columns was another game I played a lot of. I didn't have the Genesis for long because we moved. It was around this time where Blockbuster was allowing people to rent systems and we rented one for a while. I played Resident Evil 3, Ready 2 Rumble boxing, NFL Blitz, and Star Wars Episode 1. It was around this time where I tried to get into PC gaming. Sadly, the only game that can be played was Carnivores, a hunting game where you hunt dinosaurs. I also had a Gameboy in two separate occasions. In one time I played Pokemon: Blue and the other Resident Evil: Gaiden. I'll let you pick which one I had the best time more. This was also around the time where I spent my biggest gap of not playing video games. Thankfully, this is where the years becomes clearer than ever. It was sort of a reset for me.
2002 - NOW
In 2002 I got a Super Nintendo again with Mortal Kombat II, Link To The Past, Donkey Kong Country, and Super Metroid. I played a lot of Link To The Past, but never finished it, the same goes for Donkey Kong Country. I didn't play Super Metroid because I didn't want to delete the saves the game had. I sold the Super Nintendo shortly after, yes you can facepalm here, but not long after I got a Nintendo 64. I played a lot of Mario Tennis, Quake 64, and Turok 64. Then I got another Playstation. This is where I finally got to play Metal Gear Solid. I played a lot of Playstation games at that time, I couldn't tell you if it was good or not though. Maybe a few months after getting a Playstation I finally got a Playstation 2. I had that for a long time playing all the great games like Ratchet and Clank, Psychonauts, Metal Gear Solid 2, MGS 3, Resident Evil 4, and so much more. There's a reason why it's considered one of the greatest Consoles of all time. Unlike the past, where I rarely got a game. I got few every few months, sometimes weeks. I had that until I got a Xbox 360. I played pretty much all the big games from that and now I have a PS3, which I am enjoying. My gaming history is confusing...
| Darkwing Duck is awesome, always. |
MAYBE AROUND 1994 - 1996
| I think I was around 9 when this came out |
We left the SNES behind and got a Sega Genesis. Like the SNES we didn't have a lot of games and the games we did have was a lot of fun. There was this short period where the family would play darts and who ever wins gets to have anything they wanted. While I didn't win, one of my sister's did. What she picked was something that all 4 of us had to enjoy, but it would be hers. She picked Ultimate Mortal Kombat 3. To say that I played the hell out of that would be an understatement. I didn't have a lot of games, but with that game I didn't need to. UMK3 was all I need. One of the cool things about it is if you beat the tournament mode, you get to choose a prize. When I found the Supreme Demonstration logo it suddenly became an event where all my sisters and I would gather around the TV and watch all the fatalities, babalities, friendships and animalities there are. I would not any other logo. Just that one.
1997
| The Roller Coasters was fun into itself |
1998 -1999
| Don't like sports, but liked this. |
1999 - 2000
| Don't EVER play this. EVER |
2002 - NOW
In 2002 I got a Super Nintendo again with Mortal Kombat II, Link To The Past, Donkey Kong Country, and Super Metroid. I played a lot of Link To The Past, but never finished it, the same goes for Donkey Kong Country. I didn't play Super Metroid because I didn't want to delete the saves the game had. I sold the Super Nintendo shortly after, yes you can facepalm here, but not long after I got a Nintendo 64. I played a lot of Mario Tennis, Quake 64, and Turok 64. Then I got another Playstation. This is where I finally got to play Metal Gear Solid. I played a lot of Playstation games at that time, I couldn't tell you if it was good or not though. Maybe a few months after getting a Playstation I finally got a Playstation 2. I had that for a long time playing all the great games like Ratchet and Clank, Psychonauts, Metal Gear Solid 2, MGS 3, Resident Evil 4, and so much more. There's a reason why it's considered one of the greatest Consoles of all time. Unlike the past, where I rarely got a game. I got few every few months, sometimes weeks. I had that until I got a Xbox 360. I played pretty much all the big games from that and now I have a PS3, which I am enjoying. My gaming history is confusing...
Wednesday, February 8, 2012
DLC, yep another one.
I was a fool to think that DLC would be a great thing. When the new generation of consoles was coming out, game developers was going to do this thing called 'Downloadable Content.' I remember saying that DLC is a great way to expand a game and we don't have to see sequels all that much anymore. It would lead the way to new IPs. Jump forward now and DLC is worse than I feared. While not all DLC is bad, there is a growing epidemic going on. Pre-Order DLCs, Already on Disk DLC, and over price DLCs.
I WOULD MAKE A GANDALF QUOTE, BUT IT WOULD BE TOO EASY
I'm not going to stand here, or sit here as the case maybe, and say that DLC should just leave forever. No, when DLC does right, it shows what DLC can do. Games like Fallout, Oblivion, and Alan Wake (yes i'm talking about alan wake again) all showed that you can have great DLC that shows what I originally thought DLC was going to do. Then there are terrible DLCs. Five bucks for something that is already on the disk, Capcom I'm looking at you. Then there is this thing that is even worse than DLC. Something that will prove worthless in the long run, Online Passes. Online passes are the evil that companies can do. I buy games used and new. I should not be punished for not thinking that 70 bucks is worth a game that could be terrible. I would rather wait a year for that used price drop so I can play it. The worst that could happen is that I lose 15 bucks. The best thing that could happen is I buy the sequel new when it comes out. This is what I did with Uncharted. I bought the first one used for about 15 or 17 bucks. I greatly enjoyed the game and I ended up buying Among Thieves and Drake's Deception new. I can get why they do this so they can "combat" the used game sales, but those used game sales does more good than they know. If stores like Gamestop gave a percentage to the companies from people buying used, these online passes would not exists. In fact, in my personal opinion, I think that companies would take more risks and create new IPs if they get a piece of the Used market. It would be a win-win for everyone. It sort of sounds like I'm contradicting myself, but it should not be the costumers fault on the business practices of Gamestop. Online passes SHOULD NOT have an expiration date, EA.
HAIL TO THE KI- QUEEN, BABY
What does online passes have to do with DLC. I'm not really sure, I just wanted to throw that in there. So, back to DLC. Some DLC can help sell a game. I knew what Chainsaw Lollipop was, but I really didn't care for it. That was until last week when they released the pre-order DLC for the game. I'm a fan of Evil Dead so seeing that Juliet can be dressed as Ash from the series, I sort of got excited. I watched videos from the game and after seeing some of it, I want to play it now. I hope it's this year's Bayonetta. While it's kind of silly to look at a game after some DLC is announced, it does show that sometimes the DLC is more interesting than the game itself. I haven't played it, but I've heard that Grand Theft Auto: The Ballad of Gay Tony is much more fun than the actual game itself. While GTAIV took itself too seriously, Gay Tony goes the exact opposite. If I knew that Fallout 3 would end the way it did and it would not take you back to the world, there would be a good chance that I would at least rented it. Seeing that I got it new, and the collector's edition no less, I had to deal with the fact that I could not go back. I traded it in about a couple of months after I had it. I did not want to see a message over my head to do something the entire time I do other quests and explore. About a few months or so Broken Steel came out. It would show a new ending and you can continue on your exploration of a bombed out Washington DC while giving you more stuff to do and see. That is one DLC should have have been in the game in the first place.
REALLY, AGAIN
I really liked the DLC for Alan Wake. They had two The Signal and The Writer. They both could have been in the game, but I felt that it needed to be its separate thing. It does continue the story of Alan Wake, but I don't think its that much of a requirement in the game. In the Signal Alan is trapped in the lake and he tries to find himself. In The Writer he is stuck in his own mind trying to save himself. They only give hints of what is to come if Alan Wake 2 is a reality. If you got the game new you get The Signal for free. It was not on the disk and you had to wait a good while for it to come out. The Writer, the better DLC, came out a while after that as well. With any luck, if Alan Wake 2 does come out it will show a 'Previously On Alan Wake' like the games "Episodes" do. Both DLC was not in the Disk and you really had to wait for the content to come out. They both was worth it at the end and it was only game I bought DLC for.
JILL IS NOT THE MASTER OF UNLOCKING AFTER ALL
DLC does have it's dark side also. While games like Grand Theft Auto IV and Mortal Kombat you had to wait so the developers can make the DLC, there is a few out there that will just make you pay for something that is in the disk anyway. Marvel Vs Capcom is infamous for this. I played a little bit of the game and had a good time with it. So why didn't I get it? Because I don't want to pay 5 bucks for Jill Valentine when she is already in the disk. She has her own code if you got the collectors edition. Speaking of Jill Valentine, Capcom actually had the audacity to make you pay for Online gameplay for Resident Evil 5. Back then it's a joke. It was something that no one saw coming. Now, we have Online Passes. There are two kinds of Online passes, one for online gameplay that you have to play online. The other, which is becoming new, an online pass that will unlock single player content. Mass Effect 2 did this with the Cerberus Network, and Kingdoms of Amalur does this also with side quests that is shut off. This is unacceptable.
FEAR AND LOATHING IN MAP PACKS
Another thing that is annoying is when pubilshers released overprice DLC. It should not cost $15 bucks for a couple of maps. The highest it should be is $10 and even still that is too high. You can say that there is a ratio between play time and price, but all of that is thrown out the window when the next Call of Duty is coming out the following year anyway. It's not like you can use those maps you paid for in the new one. The worst part of it all is that it's mostly Flashback map packs. Maps you loved in the past game would have to be bought so you can play them again in the newest installment. It really pisses me off a bit when I see that a new 3 level map pack is one of the highest brought item in either 360 or PS3 stores.
IF ALL WE WANT TO DO IS WIN, WHY ARE WE LOSING?
If you want DLC to succeed lower the price on new games. We should not pay $70-$100 for a game, 150 sometimes for collector's editions. And expect us pay almost $5-$15 whenever a new DLC has come out. And for the love of god, don't make Game Of The Year or Complete Edition a year after the game is released. That is only a slap in the face to people that bought the game new when it came out and all of the DLC that has been released. People are willing to wait a year for a game at a lower price with all of its DLC. DLC can be a powerful thing. It will make you interested in a game you didn't care for at first. It can make you care about a game more than you ever did. It adds extra time of that game you love and it won't grow stale long after it's released. There is rays of hope when it comes to DLC, but as of now as publishers are abusing it. DLC should not be overpriced, should not be on disk, and it's got to have a legitimately good reasons to get it.
I WOULD MAKE A GANDALF QUOTE, BUT IT WOULD BE TOO EASY
| It's not even worth it most of the time |
HAIL TO THE KI- QUEEN, BABY
| You ain't leading but two things. |
REALLY, AGAIN
I really liked the DLC for Alan Wake. They had two The Signal and The Writer. They both could have been in the game, but I felt that it needed to be its separate thing. It does continue the story of Alan Wake, but I don't think its that much of a requirement in the game. In the Signal Alan is trapped in the lake and he tries to find himself. In The Writer he is stuck in his own mind trying to save himself. They only give hints of what is to come if Alan Wake 2 is a reality. If you got the game new you get The Signal for free. It was not on the disk and you had to wait a good while for it to come out. The Writer, the better DLC, came out a while after that as well. With any luck, if Alan Wake 2 does come out it will show a 'Previously On Alan Wake' like the games "Episodes" do. Both DLC was not in the Disk and you really had to wait for the content to come out. They both was worth it at the end and it was only game I bought DLC for.
JILL IS NOT THE MASTER OF UNLOCKING AFTER ALL
| My Dream Team |
FEAR AND LOATHING IN MAP PACKS
Another thing that is annoying is when pubilshers released overprice DLC. It should not cost $15 bucks for a couple of maps. The highest it should be is $10 and even still that is too high. You can say that there is a ratio between play time and price, but all of that is thrown out the window when the next Call of Duty is coming out the following year anyway. It's not like you can use those maps you paid for in the new one. The worst part of it all is that it's mostly Flashback map packs. Maps you loved in the past game would have to be bought so you can play them again in the newest installment. It really pisses me off a bit when I see that a new 3 level map pack is one of the highest brought item in either 360 or PS3 stores.
IF ALL WE WANT TO DO IS WIN, WHY ARE WE LOSING?
If you want DLC to succeed lower the price on new games. We should not pay $70-$100 for a game, 150 sometimes for collector's editions. And expect us pay almost $5-$15 whenever a new DLC has come out. And for the love of god, don't make Game Of The Year or Complete Edition a year after the game is released. That is only a slap in the face to people that bought the game new when it came out and all of the DLC that has been released. People are willing to wait a year for a game at a lower price with all of its DLC. DLC can be a powerful thing. It will make you interested in a game you didn't care for at first. It can make you care about a game more than you ever did. It adds extra time of that game you love and it won't grow stale long after it's released. There is rays of hope when it comes to DLC, but as of now as publishers are abusing it. DLC should not be overpriced, should not be on disk, and it's got to have a legitimately good reasons to get it.
| If you got it day 1 with all DLC when it came out it would have cost you 120. 40 bucks more than the CE. |
| If you waited this was 30 bucks when it came out |
Tuesday, February 7, 2012
Rage Review Rewrite
RAGE review by G1 Stealthmaster86
It's been years since the Godfather of the First Person Shooter genre created a new game. Can this new IP from the creators of DOOM and Quake show what made them legendary in the first place or do they need to pass the torch? This was played on the PS3.
Developer: ID Software
Publisher: Bethesda Softworks
System: Playstation 3, Xbox 360, PC, Mac
ESRB rating: M
Release Date: October 4, 2011
STORY
I love stories in games. I hate to be so blunt, but I would take anything that is given to me and I would be intrigued by it. I'm probably the only one that greatly enjoyed the Story in Gears of War. I only wanted to play Modern Warfare 3 just to see if they finish up what they started in Modern Warfare 2. Story is one of the reasons why I love the Uncharted games so much. Having said all of that there is nothing worth liking here. I know they want to make the world come alive with its characters and setting. I know they want to have this mythology that can be used later on. I get all that, what I don't get is how half-assed everything is. Just when the story starts to pick up into something much more interesting, it ends. There is no reason to do the things you do. You go around this small world and do tasks for random folk. From saving a town to go through a gauntlet. The worst part about it is that once the story does pick up, it's the same fare as with most RPGs. This Authority, that is the name of the main villain, not even joking, needs to be stop so we need you do to do all these tasks. The task them selves sets itself up thinking that something grand is going to happen. By the end of the game as I watch the credits rolled I think of it was all worth it. You don't even see your guy leave the area he is in. The game can be completed in a good 10 to 15 hours depending if you do the side quests or not. Seeing how that the story really doesn't go anywhere till the last 2 to 3 hours there is no point into anything.
GAMEPLAY
Well if the story sucked, what about Gameplay? Thankfully, the gameplay is worth it. It's got all the standard flare that ID is known for. It's got great weapons, even if they are in the generic side. You got your AK, shotgun, and the revolver. What it lacks in weapon type it makes up for it for ammo. There are a few ammo types for pretty much every gun. There are armor piercing rounds and one that will make the guy you killed blow up in a chunky bloody mass. It's all very satisfying. In a time where pretty much every game has the iron sights, which I have no problem with, it's refreshing to see what FPS games was like before it. You can go iron sights, but it's much more fun not to. Don't worry about missing, where the aiming reticle is pointed at, that is where the bullets will go. There is this one weapon, the wingstick, is fantastic. It's a blast to use both a gun and the wingstick. It's possible to get it back after its used, as long as it's not broken. Unlike the past games it's not all shooting all the time. ID decided that car combat was the way to go in a Mad Max like world. Once you drive around it becomes apparent that this is Twisted Metal: ID Edition. Playing the car combat minigames and driving around the boxed canyon made me want to play the new Twisted Metal. It's an awesome sight to see the finale car explodes in slow motion as you drive past it. It made me feel like I am an action hero badass. In the midst of all this there is a light, and when I mean light, I REALLY mean light RPG element into the game. It's not like most RPGs where you use a certain weapon and the weapon gets more powerful. No, you buy your upgrades to your car, armor, and weapons. Even still, the armor and the weapons is not worth the price. When it comes to upgrades, the only thing that will be worth while will be your car upgrades. It makes driving easier and less likely to be killed. The only thing you should be focusing on is ammo. All your money will go to your ammo, and even still you won't be out of money to buy things. There is an online mode, but I really didn't bother with it. It might seem that I wasn't the only one.
GRAPHICS
This is what ID does wonders. Yes, it's a boxed canyon in the middle of nowhere. I think this is why it's so small, it is to get as much detail as possible. Rockstar did it in Grand Theft Auto IV. But, unlike Rage, Grand Theft Auto IV is bigger. The black magic doesn't come in until you realize that there are rarely any frame rate drops. The game runs at a 60 frames per second and it never really stalls. There are some screen tearing, but it's only noticeable if you look for them. The particle effects, the smoke, the fire all has this comic book feeling from them. It gives it a nice visual look. The animation is the true star of the show. Each person is animated in a way that gives them weight and personality. While, at a distance, the game looks great, but if you get closer you see the glaring flaw within the game. It sort of feels like you are going through a time machine at times. Far away you see what gaming has becoming, A big beautiful world. Up close, Textures that reminded me of the PSONE days. It gets distracting.
SOUND
Sound is a hit or miss. While the sound of the guns feel powerful and the voice acting is pretty good, John Goodman is tragically underused, still the sound is really nothing to talk about all that much. Each character does have something to say. You can talk to someone and they will tell you a little bit about themselves. It would be interesting, if it wasn't the same as with every RPG. The world around you has a sound coming from somewhere and it never really shuts off the sound. There is a glitch of some kind that when driving around the sound of your chaingun does not register and you are left with nothing. It happens more times than it should. Everything about the sound feels like there should be more to go with it. The sound of the guns are almost varied to a degree. It can't escape the generic sound those guns make. There are three types of sounds a gun can make. Soft toy sounding guns, a medium generic sound, and a powerful pop of each round fired. This, sadly, falls in the toy category. It has this weird mixture where the guns feel fine and the sound of it isn't.
DIFFICULTY
The Difficulty is kind of a joke. As long as you have the cash, it's almost impossible to run out of ammo. You can get your AK to the max and still have enough for the shotgun. The better the ammo the higher the price, but I felt that the standard AK did the trick on most everyone. The enemies are a lot faster than they look. They will use their surroundings to there advantage, set traps, and ambush you when you think they are safe. They know what weapons you are using and shout them out to warn the others. Some will flee and some will yell for help. It keeps the dynamic of the gun fight fresh. When I was done with the game, I checked out Nightmare difficulty to see the diffrence between the two. It felt that there was no difference. You can die quicker in Nightmare, but everything else is set. All you would need to do is to kill everyone quickly before they see you. The ammo is in a fixed price. If you played this on normal the price will be the same on nightmare. There is this new mechanic they did add that if you are fallen you can enter this mode where you are using a defibrillator to yourself, kind of like the movie Crank. Do the minigame correct and everyone around you dies. I think this is where the difficulty kicks in because of it's recharge time. Fallen before the recharge time and you die. If you wanted to you can just set tight and wait the defibrillator to recharge before completing the quest.
REPLAYABILITY
After you beat the game there is no reason to go back at all. The story is non exsistent, the world itself is small, there is not much to do when you are all done. The worst of it all is that after you finish the last mission you cannot go back and complete the side quests you might have missed. Which is a shame because despite a few glaring flaws there is a world that has potential. I hope that ID would take what they have learned and make it bigger and better than before. As of right now, there is not much to go back to.
CONCLUSION
ID Software has made an interesting game. It's a game full of promises. And while those promises are not really there it does offer a ray of hope that in the next game it will be fully realized and we can explore the world more and the mythology they have created. If there is one thing to take that ID needs to fix, its the story. Don't just end it when it is starting to get good. Keep going, or at least have a much better ending. The world is there, they just need to make it better next time. It's not a bad game. It's well made to an extent and it's refreshing to see a new IP from ID software. Not the greatest thing ever, but not horrible.
6/10 RENT IT
PROS
* Gameplay
* Variety
* Graphics at a distance
CONS
* Sound
* Story
* Graphics up close
* John Goodman is wasted
It's been years since the Godfather of the First Person Shooter genre created a new game. Can this new IP from the creators of DOOM and Quake show what made them legendary in the first place or do they need to pass the torch? This was played on the PS3.
Developer: ID Software
Publisher: Bethesda Softworks
System: Playstation 3, Xbox 360, PC, Mac
ESRB rating: M
Release Date: October 4, 2011
STORY
I love stories in games. I hate to be so blunt, but I would take anything that is given to me and I would be intrigued by it. I'm probably the only one that greatly enjoyed the Story in Gears of War. I only wanted to play Modern Warfare 3 just to see if they finish up what they started in Modern Warfare 2. Story is one of the reasons why I love the Uncharted games so much. Having said all of that there is nothing worth liking here. I know they want to make the world come alive with its characters and setting. I know they want to have this mythology that can be used later on. I get all that, what I don't get is how half-assed everything is. Just when the story starts to pick up into something much more interesting, it ends. There is no reason to do the things you do. You go around this small world and do tasks for random folk. From saving a town to go through a gauntlet. The worst part about it is that once the story does pick up, it's the same fare as with most RPGs. This Authority, that is the name of the main villain, not even joking, needs to be stop so we need you do to do all these tasks. The task them selves sets itself up thinking that something grand is going to happen. By the end of the game as I watch the credits rolled I think of it was all worth it. You don't even see your guy leave the area he is in. The game can be completed in a good 10 to 15 hours depending if you do the side quests or not. Seeing how that the story really doesn't go anywhere till the last 2 to 3 hours there is no point into anything.
GAMEPLAY
Well if the story sucked, what about Gameplay? Thankfully, the gameplay is worth it. It's got all the standard flare that ID is known for. It's got great weapons, even if they are in the generic side. You got your AK, shotgun, and the revolver. What it lacks in weapon type it makes up for it for ammo. There are a few ammo types for pretty much every gun. There are armor piercing rounds and one that will make the guy you killed blow up in a chunky bloody mass. It's all very satisfying. In a time where pretty much every game has the iron sights, which I have no problem with, it's refreshing to see what FPS games was like before it. You can go iron sights, but it's much more fun not to. Don't worry about missing, where the aiming reticle is pointed at, that is where the bullets will go. There is this one weapon, the wingstick, is fantastic. It's a blast to use both a gun and the wingstick. It's possible to get it back after its used, as long as it's not broken. Unlike the past games it's not all shooting all the time. ID decided that car combat was the way to go in a Mad Max like world. Once you drive around it becomes apparent that this is Twisted Metal: ID Edition. Playing the car combat minigames and driving around the boxed canyon made me want to play the new Twisted Metal. It's an awesome sight to see the finale car explodes in slow motion as you drive past it. It made me feel like I am an action hero badass. In the midst of all this there is a light, and when I mean light, I REALLY mean light RPG element into the game. It's not like most RPGs where you use a certain weapon and the weapon gets more powerful. No, you buy your upgrades to your car, armor, and weapons. Even still, the armor and the weapons is not worth the price. When it comes to upgrades, the only thing that will be worth while will be your car upgrades. It makes driving easier and less likely to be killed. The only thing you should be focusing on is ammo. All your money will go to your ammo, and even still you won't be out of money to buy things. There is an online mode, but I really didn't bother with it. It might seem that I wasn't the only one.
GRAPHICS
This is what ID does wonders. Yes, it's a boxed canyon in the middle of nowhere. I think this is why it's so small, it is to get as much detail as possible. Rockstar did it in Grand Theft Auto IV. But, unlike Rage, Grand Theft Auto IV is bigger. The black magic doesn't come in until you realize that there are rarely any frame rate drops. The game runs at a 60 frames per second and it never really stalls. There are some screen tearing, but it's only noticeable if you look for them. The particle effects, the smoke, the fire all has this comic book feeling from them. It gives it a nice visual look. The animation is the true star of the show. Each person is animated in a way that gives them weight and personality. While, at a distance, the game looks great, but if you get closer you see the glaring flaw within the game. It sort of feels like you are going through a time machine at times. Far away you see what gaming has becoming, A big beautiful world. Up close, Textures that reminded me of the PSONE days. It gets distracting.
SOUND
Sound is a hit or miss. While the sound of the guns feel powerful and the voice acting is pretty good, John Goodman is tragically underused, still the sound is really nothing to talk about all that much. Each character does have something to say. You can talk to someone and they will tell you a little bit about themselves. It would be interesting, if it wasn't the same as with every RPG. The world around you has a sound coming from somewhere and it never really shuts off the sound. There is a glitch of some kind that when driving around the sound of your chaingun does not register and you are left with nothing. It happens more times than it should. Everything about the sound feels like there should be more to go with it. The sound of the guns are almost varied to a degree. It can't escape the generic sound those guns make. There are three types of sounds a gun can make. Soft toy sounding guns, a medium generic sound, and a powerful pop of each round fired. This, sadly, falls in the toy category. It has this weird mixture where the guns feel fine and the sound of it isn't.
DIFFICULTY
The Difficulty is kind of a joke. As long as you have the cash, it's almost impossible to run out of ammo. You can get your AK to the max and still have enough for the shotgun. The better the ammo the higher the price, but I felt that the standard AK did the trick on most everyone. The enemies are a lot faster than they look. They will use their surroundings to there advantage, set traps, and ambush you when you think they are safe. They know what weapons you are using and shout them out to warn the others. Some will flee and some will yell for help. It keeps the dynamic of the gun fight fresh. When I was done with the game, I checked out Nightmare difficulty to see the diffrence between the two. It felt that there was no difference. You can die quicker in Nightmare, but everything else is set. All you would need to do is to kill everyone quickly before they see you. The ammo is in a fixed price. If you played this on normal the price will be the same on nightmare. There is this new mechanic they did add that if you are fallen you can enter this mode where you are using a defibrillator to yourself, kind of like the movie Crank. Do the minigame correct and everyone around you dies. I think this is where the difficulty kicks in because of it's recharge time. Fallen before the recharge time and you die. If you wanted to you can just set tight and wait the defibrillator to recharge before completing the quest.
REPLAYABILITY
After you beat the game there is no reason to go back at all. The story is non exsistent, the world itself is small, there is not much to do when you are all done. The worst of it all is that after you finish the last mission you cannot go back and complete the side quests you might have missed. Which is a shame because despite a few glaring flaws there is a world that has potential. I hope that ID would take what they have learned and make it bigger and better than before. As of right now, there is not much to go back to.
CONCLUSION
ID Software has made an interesting game. It's a game full of promises. And while those promises are not really there it does offer a ray of hope that in the next game it will be fully realized and we can explore the world more and the mythology they have created. If there is one thing to take that ID needs to fix, its the story. Don't just end it when it is starting to get good. Keep going, or at least have a much better ending. The world is there, they just need to make it better next time. It's not a bad game. It's well made to an extent and it's refreshing to see a new IP from ID software. Not the greatest thing ever, but not horrible.
6/10 RENT IT
PROS
* Gameplay
* Variety
* Graphics at a distance
CONS
* Sound
* Story
* Graphics up close
* John Goodman is wasted
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